Video Synth Architect: The Morphogenesis of Pixel Sorted Waves, Audio-Visual Performance, 2019
15-20min, 3840 x 2160 4k
The video synth architect (VSA) uses the morphogenetic properties of pixel sorted waves to create new architectural forms. The VSA sees audio, video, and three-dimensional space as a signal. A signal to be modified and performed in real-time, with both analog and digital processes.
Machine Learning: Networked Ecologies IP, Single Channel Video, 10 min 13sec, 1920x1080 HD
The piece utilizes an Image Processor (IP) created by Dan Sandin designed between 1971 and 1974. Artists from this time learned to collaborate with the machines they built, providing a model for us to look back as automation and machine learning becomes more prevalent in our society. The network or patch programmable IP starts from nothing (grey). The performative acts of patching give the machine new information and connections that layer images of itself, together with a collection of shots from nature. The nature shots represent an ecology that both informs the machine and provides a structure to mimic. As the piece continues, the two ecologies become increasingly entangled. Work developed during my artist residency at the Institute for Electronic Arts at the New York State College of Ceramics at Alfred University in the Fall of 2018 and completed March 2019.
Phononic Matter, Three Channel Video, 2019
7min 59sec, 3840 x 2160 4k
In quantum mechanics, a phonon is a description of a vibrational motion in which a lattice of atoms or molecules uniformly oscillates at a single frequency. In a recent study, scientists have provided further evidence that phonons have tiny amounts of mass. In this piece, I use three Dave Jones Video Oscillators to generate visual patterns and the sonic material. The three same waves are used to generate an XY & Z of three-dimensional forms.
XYZ, Audio-Visual Performance & Interactive Installation, 2018-2019
3840 x 2160 4k
XYZ is an audio-visual performance that focuses on the exploration of sonic material for real-time sculpture. The work utilizes three analog oscillators in tandem to generate the XY & Z dimensions of the sculpture. A series of knobs and hand sensor allows gestural navigation and sonic manipulation.